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  • SWTOR is one of the most expensive games ever created. Although it is expensive, I'm still waiting for it. I can choose to be Jedi, a Sith or other classic Star Wars roles. Also I can define my personal story. That's sounds perfect. I can not wait!

      12/09/2011

    I was in on the Beta this last weekend (11/11-11/13), and I have to say the game was absolutely amazing. The swtor play, the story lines, the character interaction, the moves, the group dynamics... it was all astounding. Truly worth the wait. I wait swtor credits too!

      09/09/2010


     

    Yet again fast and easy.. I place my order about 10 minutes before I received the Swtor Credits!! Shine, many thanks to you.. Double checking the order :D, anddd for funny sort conversation while I wait.. This is the type of service that is going to make me come back for more. Awesome service, 4th time buyer.

      08/16/2010
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    • Details
    •   January 22, 2009   
      SWG: Invisible Items in Upadate 6

      This is a look at the invisible Items in the new update 6 in Star Wars Galaxies.


      It's no secret that the Appearance window (also known as the A-Tab) was a project that Teesquared. Throughout the design meetings, no one really brought up the idea of invisible items. The system in EQ2 had no such items (until apparently recently).

      SWG has a profession dedicated solely to entertainment, and those players wear a variety of outfits that may or may not cover the whole body. SWG also has a metric ton of wearable items and the A-Tab has very few restrictions, which was a boon and a curse once players got their hands on it.

      When the Appearance Tab released for the first time in December, it quickly became apparent that people wanted invisible items to help them achieve the look they wanted. One of the common requests was that players wanted to wear dresses over armor, but couldn't because the dress wouldn't hide all of the underlying armor. The A-Tab system itself was complete and working well (minus an initial crash bug that affected items on toolbars- sorry about that).

      QA tested the changes the following morning and gave us the green light to release the build to the public. The Invisible Item system was such a late addition that literally if any bugs had appeared in the new code Loche and I did, the entire invisible item system would have to be removed until a later time. There was just no wiggle room on this update. Fortunately it went live and the player feedback has been overwhelmingly positive. Players understandably want more schematics and, don't fret, they're on the way.

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